An album of creative commons songs.
The Brandon Duncan Experience
The other elevator is a traitor.
Stigmata Jazz Hands
A video game about reading a book.
A game about fat cells and avoiding damage inside of them. For Windows.
An artistic and cathartic reaction to my environment.
Maniac Mansion captures a piece of my life's work in the Maniac Mansion with Lee Gauthier as an auditory projection of the moments of play my friends and I have engaged in. The album is meant to satiate funders of the Colton Phillips' Humble Indie Fund.
Verb the Noun Theme Generator
A game jam theme generator in over 10 languages.
Open source python research project involving scientific inquiry into the Wikipedia API.
NEPTUNE: Ocean Explorer
A horizontal prototype of an underwater ocean exploration game. I coded and produced audio assets for NEPTUNE Canada.
A series of ten Let's Play videos with a cast of characters.
A soundscape experience for children.
Seven Episode series of GameDev updates toward the Dinosaurs In Space alpha prototype
My work on Roly Poly 2 helped towards shipping Splurgle. For LeapPad 2.
Roly Poly 2: Treasure Hunt
I helped program a children's game for the LeapPad at InLight Entertainment. For LeadPad 2.
Colton and Tom's Good Time Text Adventure
A chincy little text adventure with a surprise. For Windows.
You Can't Go Through The Door
Ludum Dare 22. Theme: Alone. Controls: Home Row. For Windows.
I cofounded the University of Victoria's Student Society Game Development Club.
A long long time ago, I thought of a really good idea. Pen and Paper.
Beware The Lunar Light
A short film I helped produce in grade six. Twenty five minutes long.
My very first game. Two players. For Windows.